bgdev.utils.rivet

Utility methods for rivets.

created

15/01/2019

author

Benoit GIELLY <benoit.gielly@gmail.com>

follicle_rivet(vertex=None, name=None)[source]

Create a rivetted locator using follicle.

Parameters
  • vertex (str) – Specify a vertex to attach the rivet to. Use selection otherwise.

  • name (str) – Using this name for the rivet if passed, otherwise create one using the mesh name.

Returns

The rivet locator created.

Return type

str

follicle_rivet_callback()[source]

Create rivets based on selection.