bgdev.utils.mesh

Utility methods for meshes.

created

05/03/2017

author

Benoit GIELLY <benoit.gielly@gmail.com>

find_phantom_vertices(fix=False)[source]

Find meshes with incorrect amount of vertices.

Parameters

fix (bool) – Apply a fix to remove phantom vertices when True.

mesh_combine_and_keep(nodes=None, visible=True)[source]

Combine meshes and keep the original.

mesh_reorder_callback()[source]

Reorder or remap vertices of selected mesh(es).