bgdev.utils.rivet¶
Utility methods for rivets.
- created
15/01/2019
- author
Benoit GIELLY <benoit.gielly@gmail.com>
-
follicle_rivet
(vertex=None, name=None)[source]¶ Create a rivetted locator using follicle.
- Parameters
vertex (str) – Specify a vertex to attach the rivet to. Use selection otherwise.
name (str) – Using this name for the rivet if passed, otherwise create one using the mesh name.
- Returns
The rivet locator created.
- Return type
str